A Beginner's Guide to the Weapons of Valorant
Weapons Valuing Inventory
The Valorant Weapons is in a main slot for weapons (rifles, SMGs, shotguns, snipers and heavy machine guns), a secondary slot for side weapons and a knife.
During the purchase phase, players can sell their secondary or primary weapon, request a teammate to buy them a weapon if they are low on funds, announce that they have additional funds to purchase for a teammate, or tell their team that save your money. for the round.
Rating weapon features
Weapons vary in terms of:
- Primary and alternate fire settings
- Damage produced (based on head / body / legs)
- Magazine capacity
- Recoil pattern
- Ability to pierce walls
What weapons are in VALORANT ESPAÑOL?
Classic - Everyone starts with this default pistol every round. If you are facing fully armored opponents, you will need two headshots to eliminate them. It has a secondary burst mode that releases three bullets at a time.
Shorty - A sawed-off shotgun that allows you to fire twice in a row. It is only viable over short distances and also has a long recharge time. However, for only 200 credits it can be an economical investment.
Frenzy - The only fully automatic pistol in the game. To take out fully armored opponents, you must fire more than two headshots. The weapon also has an erratic spray pattern with quite strong recoil. However, the rate of fire can make this pistol workable in some situations. Frenzy can be purchased for 400 credits.
Ghost: The Ghost is basically VALORANT's version of the USP from Counter-Strike, but stronger. In pistol rounds you can shoot enemies with headshots. You can eliminate fully armored opponents with two headshots. Precise tapping is the way to use this 500 credit investment to its full potential.
Sheriff: The Sheriff has the highest rate of bullet damage among pistols. The headshots are lethal and make it a good option even against full purchases. The price of 800 credits makes it more expensive than other secondary ones.
SMG
Stinger - A cheap gun for just 1000 credits. A small magazine size coupled with low damage are not points in this weapon's favor. In most cases not viable.
Spectrum: Spectrum is a strong option after a successful pistol round. Relatively easy to control, it still deals heavy damage, especially with headshots. With the affordable price of 1600 credits, the weapon of choice if you can't afford a rifle.
Shotguns
Bucky - Decent damage per round, but low rate of fire and range. 900 credits are a cheap price but the judge is in most cases superior.
Judge: Deals slightly less damage than Bucky. It makes up for that by having a much faster rate of fire and a longer range. The judge is much more flexible and therefore justifies his price of 1500 credits.
Rifles
Bulldog - The Bulldog is the low budget rifle priced at 2,100 credits. Although you can't kill with a single headshot, the weapon is decent for its cost. The secondary shooting mode allows you to get close but also forces you to use burst mode.
Guradian - A decent option if you're missing a full purchase. A few touches are possible, but in most cases you will lose a spray battle. The weapon is locked in its semi-automatic mode and costs "only" 2,700 credits.
Phantom - the first of the two main rifles. The Phantom can only fire at short ranges, but it makes up for that with high rate of fire and forgiving recoil. If you don't value both precision and flexibility, the Phantom is your weapon of choice for 2,900 credits.
Vandal - VALORANT AK-47 resident. A headshot instantly takes out opponents, but compared to the Ghost, the Vandal has a lower rate of fire and a more difficult recoil to control.
Snipers
Marshal - The sniper weapon of choice on a low budget. The Marshal can kill unarmored enemies in a single body hit. To deal with armored opponents you need to hit the headshot. Very affordable at 1100 credits.
Operator: Operator costs 4500 credits, but allows you to kill opponents with a single hit. The weapon is also slower than the quarterback.
Heavy
Ares - A lot of bullets, moderate damage, and low accuracy. The price of 1700 credits is not justified, as the cheapest spectrum is in most respects the superior weapon of choice.
Odin: Odin will remind CS: GO-players of the M249. Although it has a high rate of fire, the weapon is too slow and imprecise to be really worth the price of 3,200 credits.
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